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Crafting Academy

Learn one decision, test your reasoning, then practice it without spending currency.

Reviewed rules: basic-currency-2026-09-11.2. Basic currency on ordinary supported equipment only. If the current game tooltip differs, stop and treat the lesson as outdated.

poe1 · transmutation

Start with a normal base

Prerequisites: Ordinary Normal equipment, identified and fully copied; no special crafting effects.

Normal items have no random explicit affixes. Transmutation makes the item Magic; you still need to inspect the result.

Worked example: A plain body armour becomes Magic. PoE1 may give one or two affixes; basic PoE2 Transmutation gives one.

You used basic PoE2 Transmutation. Is the new modifier guaranteed to be life?
Reference and limits

Normal items have no random explicit affixes. Transmutation makes the item Magic; you still need to inspect the result. Base type and item level constrain the pool. This release validates the rarity transition, not a target tier or weighted pool.

Game tooltip and method reference

No numerical odds, target-tier pool or expected cost is implemented. Practice uses abstract examples.

Practice in a crafting project
poe1 · augmentation

Use the remaining magic slot

Prerequisites: A supported Magic item with exactly one affix and complete modifier grouping.

Augmentation adds a random affix. It does not replace the affix you already have.

Worked example: A Magic pair of boots with one prefix can gain a suffix. Which suffix and its values remain random.

Your Magic item already has one prefix and one suffix. Should you use Augmentation?
Reference and limits

Augmentation adds a random affix. It does not replace the affix you already have. Ordinary Magic equipment permits one prefix and one suffix. Knowing affix roles avoids confusing hybrid stat lines with separate affixes.

Game tooltip and method reference

No numerical odds, target-tier pool or expected cost is implemented. Practice uses abstract examples.

Practice in a crafting project
poe1 · regal

Keep a useful magic result

Prerequisites: Supported Magic equipment with no special state and current modifiers worth retaining.

Regal makes the item Rare, keeps its existing modifiers and adds one random affix.

Worked example: A two-affix Magic body armour becomes a three-affix Rare. Its previous two modifiers remain.

After Regal, can you use PoE1 Alteration on the resulting Rare item?
Reference and limits

Regal makes the item Rare, keeps its existing modifiers and adds one random affix. This preserves the current explicit set but changes the available next operations. PoE1 Alteration no longer applies after Regal.

Game tooltip and method reference

No numerical odds, target-tier pool or expected cost is implemented. Practice uses abstract examples.

Practice in a crafting project
poe1 · exalted

Add a rare affix deliberately

Prerequisites: Supported Rare equipment with room in its ordinary three-prefix/three-suffix capacity.

Exalted adds a random modifier and keeps current modifiers. Filling a slot can still make your goal harder.

Worked example: A five-affix Rare gets a sixth affix. A bad result can occupy the slot you wanted for a different modifier.

Does an empty affix slot prove that your desired resistance will roll?
Reference and limits

Exalted adds a random modifier and keeps current modifiers. Filling a slot can still make your goal harder. A free total slot does not establish a target mod pool or spawn weight. Omens and greater/perfect currencies are excluded here.

Game tooltip and method reference

No numerical odds, target-tier pool or expected cost is implemented. Practice uses abstract examples.

Practice in a crafting project
poe1 · alteration

Recognize destructive rerolls

Prerequisites: PoE1 Magic equipment; no required explicit modifier may be exposed to the reroll.

Alteration replaces the random explicit modifiers. A useful modifier can disappear, and a real roll cannot be undone.

Worked example: A Magic body armour with a required life prefix should not be Altered. Keep it or explicitly reconsider that requirement.

A required life prefix is protected. What should the plan do?
Reference and limits

Alteration replaces the random explicit modifiers. A useful modifier can disappear, and a real roll cannot be undone. The supported scope excludes fractured and metamod interactions. Protect required modifiers before considering a full reroll.

Game tooltip and method reference

No numerical odds, target-tier pool or expected cost is implemented. Practice uses abstract examples.

Practice in a crafting project

Not yet supported

Bench crafting, fossils, essences, Harvest, recombination, advanced PoE2 currencies, Omens, corrupting outcomes, jewels and weighted modifier targeting have no completed lessons or plans in this release.